General Details About this Part
To utilize the cheats in this area, you need to start the demand system when you look at the game. This could be carried out by pushing “
” on a notepad that is american over the tab key). Nevertheless, some notepads that are european the letters “o”, “/” or ” ` “. In the event the notepad takes a key that is different please leave a remark below mentioning the respective key along with your keyboard language.
You can enter “help” to see a full list of all the possible commands after you have opened your command console. Enter “help” + one command to get a description and enter “example” + one demand to obtain a tangible instance with the particular impact explained
– Door: Lock or unlock doors
Command: ‘lock or unlock’ door ‘door title’
Example: lock door masterbedroom // lock home “master bed space” = secure the master suite home
Feasible values for 3rd term: pick any home and place its name (without “door”)
Note: helpful to secure away figures even yet in spaces there isn’t a key for.
– Roaming: Prevent characters from moving away their present location
Command: ‘character’ name’ roaming ‘true or false’ allow
Example: Leah wandering allow that is false Leah will not disappear from her present location.
Note: (we) Some characters have limited wandering abilities, to see these places key in: roaming ‘person’s title’ list (II) to help make a character that is certain every where, type: roaming ‘person’s name’ clearlist (III) You’ll be able to be much more accurate and deny figures to visit particular areas or to get near to certain people.
– WalkTo: Make characters walk to a desired location
Command: ‘character’s title’ walkto ‘location name’
Example: amy walkto bed = make Derek leave your house
Feasible values for 3rd term: outside, sleep = master suite sleep, hottubseat1, and much more.
– WarpTo: Make figures be teleported appropriate prior to you
Command: ‘person’s name’ warpto player
Example: Vickie warpto player = Vickie will be prior to you.
Overcome: Make characters fight one another
Command: combat ‘character name(s)’ ‘passout or wakeup or fight’
Instance: combat Frank Derek battle = make Frank and Derek battle one another
Another instance: combat Frank passout = make Frank unconscious
Possible values for 3rd term: battle, wakeup, passout.
Records: When Frank is passed away, it is possible to assist your self aided by the booze when you look at the case.
Closeness: sex with anybody
Command: closeness player ‘other man or woman’s title’ ‘sex place’ sexualact
Example: closeness player amy 10052 sexualact = Cowgirl with Amy.
Feasible values for 3rd term: 9000 = find out, 10000 = blowjob, 10011 = handjob, 10030 = missionary, 10050 = doggy, 10051 = masterbate, 10052 = cowgirl, 10053 = licking, 10054 = 69, 10055/56/57 = wall surface intercourse.
Available alterations # 1: 0 closeness ‘person’s title’ 10051
Example: 0 closeness Amy 10051 = make Amy masturbate
Available modification # 2: ‘active person’s title’ 0 ‘sex position’ ‘passive man or woman’s title’ closeness
Example: Amy 0 10050 Rachael closeness = make Amy just simply take Rachael doggy
Note: (we) You will need to get rid of the garments regarding the involved people, (II) you are able to men bang each other, (III) All jobs with the exception of 9000 “make out” are invalid with Arin and Dan.
Player: Adjust orgasm sensitiveness
Command: values player OrgasmSensitivity equals value
Example: values player OrgasmSensitivity equals 0
Note: ‘OrgasmSensitivity’ is case-sensitive. Value is ranging from 0 to 9, with 0 the slowest (no progress on Orgasm meter) and 9 the quickest. You can camsloveaholics.com/female/housewives even set the decimal value as as an example 0.1 or 2.3.
Player: include what to your stock
Command: player inventory add ‘item title’
Instance: player stock add merlot = get the merlot from Patrick in your stock
Note: (we) there are shortcuts like mer = merlot and natty = lite that is natty be properly used when it comes to ‘item title’ value, (II) those items is going to be taken from their beginning in the home.
Quest: Complete quests automatically
Command: quest ‘start or complete’ ‘ “quest title” ‘
Example: quest complete “scavenger search” = completes the quest Scavenger search
Possible values for third term: utilize demand: quest list ‘person’s name’ to see which quests can be obtained
Note: you can simply complete possibilities which you have previously started
Personal: Increase friendship, relationship and drunk-level of figures
Command: social ‘target person’ player ‘number’ relationship include
Instance: social leah player 100 love add = increase love with Leah by 100
Feasible values for forth term: good and negative figures, start around -30 to +30 (? )